All articles by "Grishin G.A."
Imitation Modeling of Queuing Systems Using Inter-platform Library of C++ Functions
Authors: Medvedev N.V., Bykov A.Yu., Grishin G.A. | Published: 03.05.2014 |
Published in issue: #4(61)/2005 | |
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Category: Informatics & Computing Technology | |
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Protection of Personal Internetwork Display from Non-authorized Access
Authors: Medvedev N.V., Grishin G.A. | Published: 03.05.2014 |
Published in issue: #3(60)/2005 | |
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Category: Informatics & Computing Technology | |
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Simulation of Scenarios of Network Attacks Based on Stochastic Context-insensitive Grammars
Authors: Medvedev N.V., Grishin G.A. | Published: 21.03.2014 |
Published in issue: #4(65)/2006 | |
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Category: Informatics & Computing Technology | |
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Heaviside’s Function Application in Analysis of Queuing System Operation
Authors: Grishin G.A. | Published: 21.03.2014 |
Published in issue: #3(64)/2006 | |
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Category: Informatics & Computing Technology | |
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Counteraction for Unauthorized Access to Server of Web-applications Using Mechanism of Spurious SQL-queries
Authors: Medvedev N.V., Bykov A.Yu., Grishin G.A. | Published: 21.03.2014 |
Published in issue: #3(64)/2006 | |
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Category: Informatics & Computing Technology | |
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Development of Program Kit for Latent Remote Administration in Operating Systems of Windows Family
Authors: Medvedev N.V., Grishin G.A. | Published: 20.03.2014 |
Published in issue: #1(62)/2006 | |
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Category: Informatics & Computing Technology | |
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Mathematical Model and Technique of Development of Secured Systems of Electronic Document Circulation Based on IBM Technology of Lotus Notes/Domino
Authors: Medvedev N.V., Grishin G.A., Katsyv D.P. | Published: 18.03.2014 |
Published in issue: #1(66)/2007 | |
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Category: Informatics & Computing Technology | |
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Optimization of Tactics for Computer Network Protection Using Mathematical Apparatus of Strategic Game Theory
Authors: Medvedev N.V., Grishin G.A. | Published: 03.11.2013 |
Published in issue: #4(81)/2010 | |
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Category: Informatics & Computing Technology | |
Keywords: game theory, model of matrix games, theoretically-gaming optimization |